Dev C++ Codes List
Originally released by Bloodshed Software, but abandoned in 2006, it has recently been forked by Orwell, including a choice of more recent compilers. It can be downloaded from:
http://orwelldevcpp.blogspot.com
Installation
Run the downloaded executable file, and follow its instructions. The default options are fine.Support for C++11
By default, support for the most recent version of C++ is not enabled. It shall be explicitly enabled by going to:Tools -> Compiler Options
Here, select the 'Settings' tab, and within it, the 'Code Generation' tab. There, in 'Language standard (-std)' select 'ISO C++ 11':
Ok that. You are now ready to compile C++11!
Compiling console applications
To compile and run simple console applications such as those used as examples in these tutorials it is enough with opening the file with Dev-C++ and hitF11
.As an example, try:
File -> New -> Source File
(or Ctrl+N
)There, write the following:
Then:
File -> Save As..
(or Ctrl+Alt+S
)And save it with some file name with a
.cpp
extension, such as example.cpp
.Now, hitting
F11
should compile and run the program.If you get an error on the type of
x
, the compiler does not understand the new meaning given to auto
since C++11. Please, make sure you downloaded the latest version as linked above, and that you enabled the compiler options to compile C++11 as described above.Tutorial
You are now ready to begin the language tutorial: click here!.Escape sequences are used in the programming languages C and C++, and their design was copied in many other languages such as Java and C#. An escape sequence is a sequence of characters that does not represent itself when used inside a character or string literal, but is translated into another character or a sequence of characters that may be difficult or impossible to represent directly.
In C, all escape sequences consist of two or more characters, the first of which is the backslash, (called the 'Escape character'); the remaining characters determine the interpretation of the escape sequence. For example, n is an escape sequence that denotes a newline character.
Motivation[edit]
Sortrc, a C code which can sort a list of any kind of objects, using reverse communication (RC). Sparsecount, a C code which for the analysis and creation of sparse grids in which a single family of 1D quadrature rules is used for all spatial dimensions, with a variety of growth rules. A C tutorial about 'The Basics' Notice that I also finished the line by using a semicolon (;) - lines are often finished with a semicolon in C to show that the instruction or the line has finished.In this case, we're telling the compiler that we're done specifying the namespace by writing the semicolon.
Suppose we want to print out Hello, on one line, followed by world! on the next line. One could attempt to represent the string to be printed as a single literal as follows:
This is not valid in C, since a string literal may not span multiple logical source lines. This can be worked around by printing the newline character using its numerical value (0x0A in ASCII),
This instructs the program to print Hello,, followed by the byte whose numerical value is 0x0A, followed by world!. While this will indeed work when the machine uses the ASCII encoding, it will not work on systems that use other encodings, that have a different numerical value for the newline character. It is also not a good solution because it still does not allow to represent a newline character inside a literal, and instead takes advantage of the semantics of printf. In order to solve these problems and ensure maximum portability between systems, C interprets n inside a literal as a newline character, whatever that may be on the target system:
In this code, the escape sequencen does not stand for a backslash followed by the letter n, because the backslash causes an 'escape' from the normal way characters are interpreted by the compiler. After seeing the backslash, the compiler expects another character to complete the escape sequence, and then translates the escape sequence into the bytes it is intended to represent. Thus, 'Hello,nworld!' represents a string with an embedded newline, regardless of whether it is used inside printf or anywhere else.
This raises the issue of how to represent an actual backslash inside a literal. This is done by using the escape sequence , as seen in the next section.
Some languages don't have escape sequences, for example Pascal. Instead a command including a newline would be used (writeln includes a newline, write excludes it).
Table of escape sequences[edit]
The following escape sequences are defined in standard C. This table also shows the values they map to in ASCII. However, these escape sequences can be used on any system with a C compiler, and may map to different values if the system does not use a character encoding based on ASCII.
Escape sequence | Hex value in ASCII | Character represented |
---|---|---|
a | 07 | Alert (Beep, Bell) (added in C89)[1] |
b | 08 | Backspace |
enote 1 | 1B | Escape character |
f | 0C | |
n | 0A | Newline (Line Feed); see notes below |
r | 0D | Carriage Return |
t | 09 | Horizontal Tab |
v | 0B | Vertical Tab |
5C | Backslash | |
' | 27 | Apostrophe or single quotation mark |
' | 22 | Double quotation mark |
? | 3F | Question mark (used to avoid trigraphs) |
nnnnote 2 | any | The byte whose numerical value is given by nnn interpreted as an octal number |
xhh… | any | The byte whose numerical value is given by hh… interpreted as a hexadecimal number |
uhhhhnote 3 | none | Unicodecode point below 10000 hexadecimal |
Uhhhhhhhhnote 4 | none | Unicode code point where h is a hexadecimal digit |
Dev C++ Game Codes
- Note 1.^ Common non-standard code; see the Notes section below.
- Note 2.^ There may be one, two, or three octal numerals n present; see the Notes section below.
- Note 3.^ u takes 4 hexadecimal digits h; see the Notes section below.
- Note 4.^ U takes 8 hexadecimal digits h; see the Notes section below.
Notes[edit]
n produces one byte, despite the fact that the platform may use more than one byte to denote a newline, such as the DOS/Windows CR-LF sequence, 0x0D 0x0A. The translation from 0x0A to 0x0D 0x0A on DOS and Windows occurs when the byte is written out to a file or to the console, and the inverse translation is done when text files are read.
A hex escape sequence must have at least one hex digit following x, with no upper bound; it continues for as many hex digits as there are. Thus, for example, xABCDEFG denotes the byte with the numerical value ABCDEF16, followed by the letter G, which is not a hex digit. However, if the resulting integer value is too large to fit in a single byte, the actual numerical value assigned is implementation-defined. Most platforms have 8-bit char types, which limits a useful hex escape sequence to two hex digits. However, hex escape sequences longer than two hex digits might be useful inside a wide character or wide string literal(prefixed with L):
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An octal escape sequence consists of followed by one, two, or three octal digits. The octal escape sequence ends when it either contains three octal digits already, or the next character is not an octal digit. For example, 11 is a single octal escape sequence denoting a byte with numerical value 9 (11 in octal), rather than the escape sequence 1 followed by the digit 1. However, 1111 is the octal escape sequence 111 followed by the digit 1. In order to denote the byte with numerical value 1, followed by the digit 1, one could use '1'1', since C automatically concatenates adjacent string literals. Note that some three-digit octal escape sequences may be too large to fit in a single byte; this results in an implementation-defined value for the byte actually produced. The escape sequence 0 is a commonly used octal escape sequence, which denotes the null character, with value zero.
Non-standard escape sequences[edit]
A sequence such as z is not a valid escape sequence according to the C standard as it is not found in the table above. The C standard requires such 'invalid' escape sequences to be diagnosed (i.e., the compiler must print an error message). Notwithstanding this fact, some compilers may define additional escape sequences, with implementation-defined semantics. An example is the e escape sequence, which has 1B as the hexadecimal value in ASCII, represents the escape character, and is supported in GCC,[2]clang and tcc. It wasn't however added to the C standard repertoire, because it has no meaningful equivalent in some character sets (such as EBCDIC).[1]
Universal character names[edit]
Dev C++ Games
From the C99 standard, C has also supported escape sequences that denote Unicode code points in string literals. Such escape sequences are called universal character names, and have the form uhhhh or Uhhhhhhhh, where h stands for a hex digit. Unlike the other escape sequences considered, a universal character name may expand into more than one code unit.
The sequence uhhhh denotes the code pointhhhh, interpreted as a hexadecimal number. The sequence Uhhhhhhhh denotes the code point hhhhhhhh, interpreted as a hexadecimal number. (Therefore, code points located at U+10000 or higher must be denoted with the U syntax, whereas lower code points may use u or U.) The code point is converted into a sequence of code units in the encoding of the destination type on the target system. For example, consider
The string s1 will contain a single byte (not counting the terminating null) whose numerical value, the actual value stored in memory, is in fact 0xC0. The string s2 will contain the character 'Á', U+00C1 LATIN CAPITAL LETTER A WITH ACUTE. On a system that uses the UTF-8 encoding, the string s2 will contain two bytes, 0xC3 0xA1. The string s3 contains a single wchar_t, again with numerical value 0xC0. The string s4 contains the character 'À' encoded into wchar_t, if the UTF-16 encoding is used, then s4 will also contain only a single wchar_t, 16 bits long, with numerical value 0x00C0. A universal character name such as U0001F603 may be represented by a single wchar_t if the UTF-32 encoding is used, or two if UTF-16 is used.
Importantly, the universal character name u00C0 always denotes the character 'À', regardless of what kind of string literal it is used in, or the encoding in use. Again, U0001F603 always denotes the character at code point 1F60316, regardless of context. On the other hand, octal and hex escape sequences always denote certain sequences of numerical values, regardless of encoding. Therefore, universal character names are complementary to octal and hex escape sequences; while octal and hex escape sequences represent 'physical' code units, universal character names represent code points, which may be thought of as 'logical' characters.
See also[edit]
References[edit]
- ^ ab'Rationale for International Standard - Programming Languages - C'(PDF). 5.10. April 2003. Archived(PDF) from the original on 2016-06-06. Retrieved 2010-10-17.
- ^'6.35 The Character <ESC> in Constants'. GCC 4.8.2 Manual. Archived from the original on 2019-05-12. Retrieved 2014-03-08.
Further reading[edit]
- ISO/IEC 9899:1999, Programming languages — C
- Kernighan, Brian W.; Ritchie, Dennis M. (2003) [1988]. The C Programming Language (2 ed.). Prentice Hall. ISBN978-0-13308621-8.
- Lafore, Robert (2001). Object-Oriented Programming in Turbo C++ (1 ed.). Galgotia Publications. ISBN978-8-18562322-1.